Rules Boys Basketball Tournaments | Girls Basketball Tournaments

THE SPRING CIRCUIT STARTS APRIL 5

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Tournament Format:
Pool play or bracket play, 2-3 games

Tournament Policies & Regulations:
1. All players must have the same jersey color, with their individual numbers on the back. The second team listed is the home team and the home team will wear white (or lighter color jersey). All players must have the same jersey color, with their individual numbers on the back. 
2. 5-minute warm-ups – Time permitting - Clock starts immediately.
3. Games will be played as scheduled. Game time is forfeit time. 
4. A team must have four players to start a game and three players to finish. Once a team is down to two players regardless of the score, the game is over and the team with two players loses.
5. 1st grade will use a 27.5” ball. An intermediate-sized ball (28.5) will be used for all girl’s games and in the 2nd thru 6th grade boy’s divisions (AAU rules). However, a 29.5” ball may be used in 6th grade if both coaches agree. In a mixed-age division (6/7th), the older grade will determine the ball size.
6. Players must compete in their own grade classification. Players in a lower grade may participate in an older division.  
7. A player may only play for one team (per grade division) during the tournament. At the discretion of the tournament director, some age brackets may be combined based on team registrations or level of play.
8. Teams will be responsible for supplying a scorekeeper or someone to run the clock. We ask that you use good judgment in having a responsible individual fulfill this assignment.
9. Coaches must check-in at the registration table. A maximum of 2 coaches will be allowed free admission.
10. Teams should arrive at least 20 minutes before game time. Remember, game time is forfeit time.  
11. No refunds within 2 weeks of the tournament. One Day Shootouts is not financially responsible for forfeits or weather conditions that cause game cancellations. The tournament expenses have been paid in advance.
12. There is an admission charge for adults and children ages 5+ (coaches are free – max 2 per team).
Tournament Rules – Local state interscholastic rules are used with the following exceptions:
13. Length of Game: Two 18-minute halves with running clock – clock stops during the last minute of the 1st half and the last 2 minutes of the 2nd half. The clock will also stop on time-outs, injuries and whenever the game is delayed (wet surface, ball stuck on the rim, referee discussions, etc.).  
14. Timeouts: Three 1-minute timeouts per game, to be used in either half of the game. One timeout in the overtime period. Any calls for a time-out after your limit will result in a technical foul.
15. Overtime: If teams are tied at the end of regulation, the overtime period will be sudden death. The first point of any kind will end the game.
16. All defenses are allowed, including zone & full-court press. No press or half-court trapping after a 20-point lead (15-points for 3rd grade and younger). 
17. Defense: 1st, 2nd, 3rd boys and girls & 4th grade girls must play person-to-person defense (no half-court trapping), full-court press is only allowed during the last 2 minutes of each half. If the division is a combo division, then you play down to the lowest grade rules. (3/4th boys will play 3rd grade rules and 4/5th girls will play 4th grade girls rules)
18. The clock will continue to run if there is a 20-point lead (last 10 minutes only).
19. Pools and brackets will be decided by the following tiebreakers – head-to-head (2 teams), point differential, points scored, points against, coin flip.
20. Player fouls and team fouls: Once 7 team fouls have been committed, the team will shoot 2 foul shots. 
21. Technical Fouls and Intentional Fouls: All technical fouls are an automatic 2 points and the ball. 
22. Two technical fouls on a player or coach will result in immediate ejection and a suspension for the following game. The coach or player must leave the bench/game area immediately and may no longer participate in any way. 
23. Unsportsmanlike Conduct: In the event that a coach has been issued 2 technical fouls and will not leave the bench area, he/she will have to leave the building immediately or his/her team will be disqualified. The coach will not be allowed to coach any of the remaining games in the tournament. 
24. Coaches are responsible for fans and players. Abuse of officials by fans may result in technical fouls being called on the coach or ejection from the premises. Any unbecoming conduct, fighting, or use of profanity will result in a technical foul, ejection from the tournament facility, or elimination from the tournament or league (without refund). 
25. The referees have full authority on the court. Protests will not be allowed.
26. The Tournament Director or Site Director has the final authority on all rules and interpretations.


MIDWEST INVITATIONAL


Tournament Format:
  1. Pool play, bracket play, or combination
  2. Tournaments: 4 game guarantee
Tournament Policies & Regulations:
  1. All players must have the same jersey color, with their individual numbers on the back. The second team listed is the home team and the home team will wear white (or lighter color jersey).
  2. 5-minute warm-ups – Time permitting - Clock starts immediately.
  3. Games will be played as scheduled. Game time is forfeit time.
  4. A team must have four players to start a game and three players to finish. Once a team is down to two players regardless of the score, the game is over and the team with two players loses.
  5. 1st grade will use a 27.5” ball. An intermediate-sized ball (28.5) will be used for all girls games and the2nd, 3rd, 4th & 5th grade boys divisions. For 6th grade boys, a 28.5” ball may be used if both coaches agree
  6. Players must compete in their own grade classification, with the exception that players in a lower grade may participate in an older division.
  7. A player may only play for one team (per grade division) during the tournament. At the discretion of the tournament director, some age brackets may be combined based on team registrations or level of play.
  8. Teams will be responsible for supplying a scorekeeper or someone to run the clock. We ask that you use good judgment in having a responsible individual fulfill this assignment.
  9. Coaches must present their coach's pass at the registration table. A maximum of 2 coaches will be allowed free admission to the tournament
  10. Teams should arrive at least 20 minutes before game time. Remember, game time is forfeit time.
  11. No refunds will be made within two weeks prior of the tournament.
  12. There is an admission charge for adults and children ages 5+ (coaches are free – max 2 per team).
Tournament Rules – Local state interscholastic rules are used with the following exceptions:
  1. Timeouts: Three 1-minute timeouts per game, to be used in either half of the game. One additional timeout for the overtime period. Any calls for a time-out after your limit will result in a technical foul.
  2. Overtime: If teams are tied at the end of regulation, a 2-minute overtime will be played with the clock stopping for the final minute. If necessary, a 2nd overtime will be sudden death, the first point of any kind will end the game
  3. Defense: All defenses are allowed, including zone & full-court press. No full-court press after a 20-point lead (15-points in 3rd & 4th grades). In 1st, 2nd, and 3rd grade, full-court press is only allowed during the last 2 minutes of each half.
  4. The clock will continue to run if there is a 20-point lead (2nd half only).
  5. Pools and brackets will be decided by the following tiebreakers – head-to-head (2 teams), point differential, points scored, points against, coin flip.
  6. Player fouls and team fouls will be played under the IHSA rules. This includes bonus and super bonus
  7. Technical Fouls: All technical fouls are an automatic 2 points and the ball.
  8. Two technical fouls on a player or coach will result in immediate ejection and a suspension for the following game. The coach or player must leave the bench/game area immediately and may no longer participate in any way.
  9. Unsportsmanlike Conduct: In the event that a coach has been issued 2 technical fouls and will not leave the beach area, he/she will have to leave the building immediately or his/her team will be disqualified. The coach will not be allowed to coach any of the remaining games in the tournament.
  10. Coaches are responsible for their fans and players. Abuse of officials by fans may result in technical fouls called on the coach or ejection from the premises. Any unbecoming conduct or use of profanity will be grounds for a technical foul, and possible ejection from the tournament facility.
  11. The referees have full authority on the court. Protests will not be allowed.
  12. The Tournament Director or Site Director has the final authority on all rules and interpretations.






Age/Grade Requirement Rules Division


1st Grade
An athlete must be in the 1st grade or below as of September 1, 2024 and can be no older
than 8 on or before August 31, 2025
2nd Grade
An athlete must be in the 2nd grade or below as of September 1, 2024 and can be no older
than 9 on or before August 31, 2025
3rd Grade
An athlete must be in the 3rd grade or below as of September 1, 2024 and can be no older
than 10 on or before August 31, 2025
4th Grade
An athlete must be in the 4th grade or below as of September 1, 2024 and can be no older
than 11 on or before August 31, 2025
5th Grade
An athlete must be in the 5th grade or below as of September 1, 2024 and can be no older
than 12 on or before August 31, 2025
6th Grade
An athlete must be in the 6th grade or below as of September 1, 2024 and can be no older
than 13 on or before August 31, 2025
7th Grade
An athlete must be in the 7th grade or below as of September 1, 2024 and can be no older
than 14 on or before August 31, 2025
8th Grade
An athlete must be in the 8th grade or below as of September 1, 2024 and can be no older
than 15 on or before August 31, 2025
15U/9th Grade
An athlete can be no older than 15 on or before August 31, 2025. Grade Policy: An athlete
who is in the 9th grade as of September 1, 2024 and who is no older than 16 on or before
August 31, 2025 is eligible to play in the 15U/9th grade division.
16U/10th Grade
An athlete can be no older than 16 on or before August 31, 2025. Grade Policy: An athlete
who is in the 10th grade as of September 1, 2024 and who is no older than 17 on or before
August 31, 2025 is eligible to play in the 16U/10th grade division.
17U/11th Grade
An athlete can be no older than 17 on or before August 31, 2025. Grade Policy: An athlete
who is in the 11th grade as of September 1, 2024 and who is no older than 18 on or before
August 31, 2025 is eligible to play in the 17U/11th grade division.
18U/12th Grade
An athlete can be no older than 18 on or before August 31, 2025. Grade Policy: An athlete
who is in the 12th grade as of September 1, 2024 and who is no older than 19 on or before
August 31, 2025 is eligible to play in the 18U/12th grade division.
20 & Under
An athlete can be no older than 20 on or before August 31, 2025. (Tournament Hosts, at its
discretion, can create separate high school, prep schools, junior college divisions or any
combination thereof).

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League & Tournament Rules

USA 3x3 Philosophy
Our 3x3 basketball tournaments embody a philosophy that aims to strike a balance between healthy competition and providing an enjoyable platform for kids to have fun and improve their skills in a relaxed environment. We believe that basketball should be a source of joy and excitement for young athletes. While the tournaments offer opportunities for friendly rivalry and development, our primary focus is ensuring that kids have a great time while learning the game. We place significant emphasis on sportsmanship, encouraging fair play, respect, and positive interactions among players, coaches, officials, and spectators. 

Scoring:
In our games, we'll play until one team gets to 21 points. The game will have a running clock for 25 minutes, except for the last minute of the game when we'll stop the clock. If nobody reaches 21 points, the team with the most points wins. To win, a team just needs to be ahead by one point. We will be playing by 1’s and 2’s rather than 2’s and 3’s. The “Make-it-Take-it” rule will not be in effect. 

Length of Game:
(If a score of 21 is achieved within 25 minutes)
The 25-minute clock is paused during team time-outs and when the court official halts play due to a player injury or other extraordinary situations. If neither team has reached a score of 21 points, the court official will conclude the game after 25 minutes of play, and the team in the lead at that point will be declared the winner. In the event of a tie, both teams will select one shooter to participate in a sudden death round from the free-throw line.

Scorekeeper:
 Each team is required 1 scorekeeper. Coaches are not required, but 1 is allowed in for free They will be asked to track team fouls, manage the clock, and the score. Wristbands for scorekeepers will be available at the desk.

Number of Players:
 A team can have up to 5 players, with a minimum requirement of 3 players. Only 3 players from each team are allowed on the court simultaneously. It is mandatory for all games to begin with a minimum of 3 players per team. The game can be completed with any number of players, ranging from 1 to 3. Additionally, 2 alternates are permitted. You can participate in only 1 team within your division, and if you wish to join multiple teams, you must be outside your division.

Coaches: 
Coaches are allowed to sit on the bench, but aren’t required. Parents are encouraged to observe and let their children independently learn, develop, and comprehend the game on their own.

Officials:
There will be one official on each court. Any disputes or questions on interpretation will be settled by the official on the court.

Common/Shooting Fouls:
When fouled on a 1-point shot you will be rewarded with 1 free throw worth 1 point.

If fouled on a shot behind the 2-point line you get to shoot 1 free throw that is worth 2 points.

In an “And 1” situation you will shoot the free throw, if you make it, it is the opposing team's ball, if you miss it, it is live.

If there is a non-shooting foul, the ball will be checked up like normal behind the take-back line and the ball will stay with the offense.

Bonus:
After 10 fouls teams will be in the bonus. The bonus will be only 1 free throw, and the clock will not stop unless it is under the 1-minute mark.

Take Back Line/Check Line:
The “Take Back” line is the 3 point arc, so anywhere behind that will be good.  
On every change of possession, regardless of shot attempts, the ball must be "taken back" to avoid loss of possession and nullification of any recently scored points. Even if there is an “air-ball” you will need to take the ball back. "Taking it back" entails bringing both feet behind the check line (2-point line). When a team rebounds and intends to take back the ball, stealing is permitted. However, if a steal occurs, the ball must still be taken back before attempting a field goal.

Two-Point Shooting:
If you make a basket from behind the take back line (3 Point Arc) it will be counted as a 2 pointer. The players must have both feet behind the line when shooting for it to count as a 2 pointer.


Sudden Death:
If the game is tied after 25 minutes, and neither team has reached 21, the official will flip a coin to determine who gets possession. The first team to score TWO (2) points will win the game.

Clock:
There will be a running clock up until the last 1 minute of the game. Under 1 minute the clock will be stopped at every whistle.

Time-Out: 
Each team is allowed one 1 - minute time out per game. 

Jump-Ball:
ALL jump-balls will go to the defense.

Substitutions:
Substitutions are only allowed during time-outs and “dead ball” situations. Players will need to be vocal to get the referees attention.

Player Injury:
The court official has the authority to halt the game to ensure the safety of an injured player. If a player is bleeding or has an open wound, they will be instructed to temporarily leave the game to receive proper bandaging for their injury. When a player's clothing or bandage becomes bloodstained, they must remove the stained or saturated material before being allowed to rejoin the game. The decision of the court official regarding these matters is final.

Change of Possession: 
Possession of the ball will switch after successful field goals, jump balls, made free throws, and 2-point foul shots, except in cases of Technical, Intentional, or Flagrant fouls. The "make it, take it" rule will not be in effect.

Check Ball Definition:
During a check ball, the team preparing to start their offensive possession initially hands the ball to the defense, who then returns it. Once this exchange takes place, the ball becomes live. If there is a fumble during the check, it must be redone. Any attempts to manipulate the check will not be tolerated, and the referee holds the authority to order a re-check at any time.

Checked Ball:
Before the ball can be put into play, an opposing player must perform a "check" by making contact with the ball. The check-in action must take place behind the "2-point" line at the top of the key. After an out-of-bounds situation or when a basket is scored, the ball must be checked before play resumes. Once the check has occurred, players are free to dribble, pass, or shoot to initiate a possession. In the final minute of the game, the clock starts running as soon as the ball is checked back to the offensive team.


Game Times:
Teams are required to be prepared for the start of their game at the designated time. If a team is not present at their court when their scheduled game begins, a 5-minute grace period is granted before a forfeit is declared. In case of a forfeit, the score will be recorded as 21-0 in favor of the opposing team. Games are not allowed to commence earlier than 5 minutes before the scheduled time, following the "Grandparents rule." However, if a parent notifies the director about potential tardiness, exceptions may be made (the director's decision is final).

Pre-Game:
Both teams will warm up at the same time prior to the start of the game. A coin flip will determine who gets possession first. If there is an overtime then there will be another coin flip to determine who starts with the ball.

Free Throw Shooting Distance:
The distance for the free-throw line will be a standard 15 feet for all divisions. 3rd-4th grade can jump over the line, but NEED to start behind the line. 5th-11th grade must stay behind the line.

Keeping Score:
Each successful shot made inside the two-point line will be worth one point, while shots made from outside the two-point line will be worth two points. The first team to accumulate a total of 21 points will be declared the winner. The referee will be responsible for keeping track of time and maintaining a running score using the provided score sheet. Players are allowed to inquire about the score and time during the game. However, it is important to note that parents are not permitted to engage in any interactions with the officials.

Out of Bounds:
If a ball goes out-of-bounds the ball will be checked at the top of the key. There will be NO takeouts on the baseline. The half court line will be a boundary for both courts, and the remaining 3 other out of bounds lines will stay the same as a regular game. 

Equipment & Apparel:
Players are prohibited from wearing any protective gear, such as guards, casts, hard braces, or similar equipment, that could potentially pose a risk to other players, on their elbow, hand, wrist, finger, or forearm. This includes items made of hard materials like leather, plastic, plaster, or metal, even if they are covered with soft padding. Soft braces, sleeves, and wraps are permissible unless they are deemed hazardous to other players. The game official reserves the authority to disallow any equipment or clothing that is deemed unsafe or dangerous.


Basketball Size:
An intermediate sized basketball (28.5) will be used for all female and boy’s grades 3rd-5th. All other games will be using a full-size basketball. (29.5)

Basket Height:
All baskets will be set at a standard height of 10 feet.

Technical Fouls:
Unsportsmanlike acts such as taunting, baiting, or engaging in derogatory remarks or gestures that incite or insult a player will result in a technical foul. Trash talk, which involves deeply personal, verbal attacks towards anyone involved in the event, is also considered unsportsmanlike. In severe cases, a player may face suspension from play for one week. Any player who aggressively makes contact with or assaults a court official, scorekeeper, or other league officials will be immediately ejected from the game and subsequently banned from participating in the league. As a consequence of a technical foul, one point will be awarded to the opposing team, and they will gain possession of the ball.
Intentional Fouls:
An intentional foul refers to a deliberate foul committed with the intention of nullifying an opponent's clear advantageous position. It is a foul that, as determined by the official's observation, does not constitute a legitimate effort to directly play the ball. Additionally, a foul may be deemed intentional if a player, while making a play for the ball, generates excessive contact, as observed by the official. When an intentional foul occurs, the offended team is awarded one point and gains possession of the ball.

Dunking:
Dunking will not be allowed at any time, including warm-ups. This will be looked at as unsportsmanlike conduct and will result in a technical foul. (Any equipment damaged from dunking will be charged to the player/team)

Tiebreakers:
If there is a tie, to determine league standings, it will be broken down like this:

Head-to-Head
Points Allowed
Coin Toss

The designated tournament officials possess the authority to make rulings on any matters not explicitly addressed in these rules. They are also fully empowered to interpret the intentions and objectives of these rules. One Day Shootouts Staff and officials further retain the right to disqualify any player and/or team for violations of tournament policies.


Blank score sheet for recording game scores.